![]() Each stage feels different from the last, introducing something new or having a defining set piece. While it’s clear the developers spent a lot of time implementing the trio of character classes, it’s the level design that excels the most. If you find yourself wanting to gain 100% competition (each stage has hidden gems) you can expect to add a couple more hours to that total, duly unlocking all the abilities in the process. When the ending credits rolled, after roughly 5 hours of play, we had only unlocked around half the skills. Together with the ability to place flamethrower turrets, the engineer can deal a lot of damage without directly engaging enemies. The engineer’s mini-gun turns out to be one of the defining abilities, effectively turning Trifox into an impromptu twin-stick shooter. Or in other words, it doesn’t seem possible to play with a full warrior build. ![]() This means it’s essential to either have the mage’s homing projectile attack or the engineer’s mini-gun equipped at all times. This was later confirmed during a stage rife with explosive barrels – the warrior attacks with a wide axe swing, and if this collides with a barrel, you’ll take significant damage. During a couple of harder sections (Trifox has a few difficulty spikes, mostly at the hand of iffy collision detection) we did wonder if we had the wrong move set equipped to deal with the tasks at hand. While this may sound innovative, it basically amounts to having three skill trees to pick and choose abilities from – all of which must be purchased prior to experimentation. ![]() From thereon, cash can be used to purchase new abilities from the small hub world, all of which must be manually assigned to the trigger and bumper buttons. During the tutorial, you’re asked to pick a class, with each having a default dash, hover, or teleport ability to move swiftly while airborne. The ‘tri’ part of the title relates to the three playable character classes: warrior, mage, and engineer. Just like those once-annual Skylanders games of yore, there’s a gimmick too. Just to reinforce the comical tone further, the plot sees our wily lead out to retrieve a stolen TV remote. It’s even set in a similar fantasy world that melds magic, medieval fantasy, and sci-fi, allowing for an enemy roster with wizards, pirates, and mechs. This too is a top-down action platformer with light puzzles and RPG elements, such as visible damage points. If you’ve played an entry in Activision’s now-dormant Skylanders franchise, then you’ll have a good idea of what Trifox entails.
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